The easiest way to install shell integration is to select the iTerm2>Install Shell Integration menu item. I tell ya: mad props if anyone can figure out how to do this. iTerm2 may be integrated with the unix shell so that it can keep track of your command history, current working directory, host name, and moreeven over ssh. The changing of a tab title does appear to be controlled by $PROMPT_COMMAND, as set in the remote session's environment, but there appear to be no documented hooks in iTerm 2 that let you extend what iTerm does when it changes the tab title. itermcolors files, then go preferences>profile>colors>color presets to find your scheme. preferences>profile>colors>color presets, choose the scheme or import the scheme you download. Notice how it's all based around the environment in your client's Mac shell - once you're on the remote machine there's not a lot iTerm can do. 31 If I understand you correctly, you want to change the color theme. save bash file and source: source /.bashprofile. But it does require you remember to use that profile for your rooted session.Įdit: while digging around I found this interesting article that talks about how you can change the background image in iTerm to show the hostname of the host you've ssh'ed in to. bashprofile set CLICOLOR before setting TERM: Set CLICOLOR if you want Ansi Colors in iTerm2 export CLICOLOR1 Set colors to match iTerm2 Terminal Colors export TERMxterm-256color. It requires no changes to the root environment on the remote machine. You can create an iTerm profile that has red text on whatever background colour you want and you always use that profile when you're going to go to root on a machine. iTerm has no way of knowing you've gone to root in a remote session - it's not watching what you're doing that closely (and what you're asking it to figure out is actually really complicated to program). If you don't like it you can revert to the system color picker by clicking the rectangular icon to the right of the eyedropper. Not as part of the iTerm 2 configuration. Preferences Profiles Colors Clicking on any of the color wells opens a color picker that lets you change the setting for the selected color.
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Thrown off balance, the Diamond Mech proceeds to tumble throughout the Homeworld city, ramming its face into a pillar and unfusing Obsidian. It then proceeds to immediately thrust the sword into the mech's chest, and Obsidian then leaps onto the mech's face, roaring into its eye. Doing so leads to the attack of the Diamond Mech, managing to slice the wrist of the mech's right arm, and in half for the left arm. Obsidian begins to climb up the mech briskly while Connie, Bismuth, Peridot, and Lapis distract the upper part of the mech.Īfter ascending most of the mech, Obsidian begins to summon their weapon, a gigantic greatsword. As Obsidian lets out a tumultuous roar and the other Crystal Gems express their awe in seeing Obsidian, the Diamond Mech soon returns. More pearl fanart Drew all the pearls as vintage workout girls -it’s unfinished but I don’t intend on finishing bc I’m learning my art style and how to render and I just don’t really like this art. Garnet, Steven, Pearl, and Amethyst soon perform a fusion dance before coming together to form Obsidian. The other Gems agree, and Garnet declares that it is time to form Obsidian. Ok, I know Im not the best at saying whats right and whats wrong in a series and Im not the best cartoonist, but after seeing some analysis of Steven Universe, I was encouraged to try writing and drawing an alternate universe in order to give a different approach to the plot of Pink Diamond. In an effort to ascend the complete Diamond Mech, Steven suggests that the four core members of the Crystal Gems should fuse. However, they do retain their love of their friends as they protected Connie from falling. They have a ferocious side, as demonstrated when they roared into the eye of the Diamond Mech. Obsidian does not speak, only making vocalizations such as growls and roars. Their appearance greatly resembles that of the Crystal Temple's statue figure.Īll the components' gemstones appear solid black. The third mouth is filled with lava that Obsidian uses to forge their sword. Team up for amazing combo attacks and Gem Fusions Fuse to play as Smoky Quartz, Sunstone, Rainbow Quartz 2.0, and Obsidian ORIGINAL VO Unleash the Light features an original story co-written by Rebecca Sugar, and voiceover from the Steven Universe cast and special guest star Christine Baranski. They also flaunt a mask (that features a nose similar to that of Pearl and plump lips similar to Garnet and Amethyst's), which opens up to a third mouth. Steven's clothes can be seen on one of Obsidian's hands, a reference to where Steven's laundry is hanged in the Crystal Temple. Debutó oficialmente en el episodio 'Piernas del Planeta Madre'. Ella es superior a todo tipo de gema, incluyendo a sus compañeras Diamantes. They have plump lips, and their knee caps are diamond shaped. Diamante Blanco (White Diamond en E.U.A) es una gema del Planeta Madre y miembro de la Gran Autoridad del Diamante, que gobierna a todas las gemas. The skin and hair have bright orange markings, which appear to be lava. Obsidian 2 0 Ultimate Crystal Gem Fusion ( Whte diamond Steven Universe Comic. Obsidian is a massive fusion with eight arms, glowing orange eyes, gray skin, and slightly curly charcoal-black hair that reaches their knees. Paragon and Starlight - Beyond the Stars( Alternate Universe) Steven. The quickest checkmate in chess: the Fool's Mate. It involves attacking the weak e1-h4 diagonal against White or the e8-h5 diagonal against Black. The Fool's Mate is the fastest checkmate in chess, happening only after two moves! To accomplish this feat, you need to play as Black (White can checkmate in three moves), and your opponent must play very poorly. The knight protects the rook and also blocks the escape square of the king. The Arabian Mate is reached when a knight and rook work together to checkmate the king. Checkmating with the king, a bishop, and a knight. After that, you will have to force it to the adjacent edge of the chessboard to deliver mate. Checkmate With King, Bishop, And Knightįor this mate, you have to coordinate your king, bishop, and knight with precision to create an inescapable "box" that will keep your opponent trapped.įor this mate, you have to take your enemy's king to one of the corners of the board before you start the mating pattern. After the king reaches one of the sides of the board, you can then push him to one of the corners, and after that, use your king and bishops to end the game. Like many other mating patterns, you first have to force your enemy's king to the edge of the board. Checkmate With King And One RookĪnother basic checkmate pattern, the idea behind this mate is to push your opponent's king to the edge of the board, use your king to protect the escape squares of the opponent's king, and then use your rook to deliver the final blow. The "boxing method" for checkmating with a king and queen vs king is shown below: Checkmating with a king and a queen. With the help of your king, you can checkmate your opponent's monarch once you force it to one of the edges of the board. For this reason, you should know how to perform this mate. Checkmate With King And Queenįrequently, pawns are promoted to queens during endgames. To do that, you use both rooks to cut down the king and push him to the edge of the board, where he won't be able to escape. Also known as "rook-rolling" or "lawnmower mate," this is how you can checkmate your opponent with two rooks. Two- Rooks checkmate is one of the most straightforward basic mating patterns you should know how to perform. Here is a list of 20 types of checkmate you should be familiar with: Checkmate With Two-Rooks You will become a more efficient attacker, as well as a solid defender. Each pattern requires a specific combination of pieces, either from your own army or taking advantage of the placement of your enemy's pieces.Īs you get familiar with those patterns, your game will improve. Types of checkmate, also known as "checkmating patterns," are models that you can use to force a checkmate upon your opponent. Types of Checkmates (Checkmating Patterns) You can also win the game if your opponent resigns or if they run out of time. Because of that, the only way to "capture" a king and end the game is by trapping it.Ĭheckmating your opponent is one of three ways you can win a chess game. Nowadays, it's illegal to leave a king under attack, and you can't move it to a square that is attacked by your opponent. In olden times, there was no need to alert the opponent if their king was under attack, allowing players to capture each other's king if they were not paying attention to the game. In the position below we can see that White has less material but is able to deliver checkmate. When a checkmate happens, the game ends immediately, and the player who delivered the checkmate wins.Ĭheckmating your opponent should be your top priority since this will ensure your victory even if you have less material or if you have had a worse position throughout the game. A checkmate (also known as "mate") occurs when a king is placed in check and has no legal moves to escape. When a king is attacked, it is called check.
If you’re taking rogue levels, arcane trickster hands down. I wouldn’t hedge my bets on divine strike.Īs a former trickery cleric, I will tell you that 1) it’s a bad domain it didn't fit my playstyle or my party composition so I couldn't use it fully 2) you’ll want to focus on casting 3) healing word is the best healing spell and doesn’t require you to be close. You’re not an arcane cleric and you’re not dipped into an arcane caster for a Blade Cantrip. Or just +2 WIS and profit from 4 more levels of having time to think about feats while you enjoy +1 prepared spell and +1 on your spell DC. Spell Sniper Druid to get a decent/good ranged cantrip (Produce Flame directly or through Duplicate) and crazy range on Guiding Bolt, although honestly this is not an optimized choice. Magic Initiate: Druid to get Thorns Whip and Mold Earth: first to use directly or through Duplicate to annoy enemies by denying them OA (pull them away from friends) or putting them at risk (pulling them towards your big melee pal, draw them into an environmental AOE). Resilient: Constitution if you tend to often use concentration spells (or maintain Duplicate but get hit often). So I am particularly confused :CMy vote goes for. On the third hand there's Invoke Duplicity which works well in melee and maybe I should try to do something with it? Range of most of the cleric's spells hints that it would be more useful in team combat.īut the second part of Invoke Duplicity can help with range too. On the other hand I can take Skulker to increase his stealth skill and reduce the problem with light. Crossbow Expert does not work here, case our DM always makes dangerous encounters with intelligent mobs so I really need my bonus action to hide and running all around. In my thoughts he can be fun with the shield (17-18 total AC) and hand crossbow, so I'm thinking about +2 dex and Sharpshooter to increase the range up to 120 ft (30ft is just meh and really scary). So I guess it will help a lot with my spells and not so hight DC.īut I can not decide what to do with my another two ASI. He's human and so our DM allowed me to take Portent feature from Divination wizard as feat, case he is the messenger of the god of Fortune and Luck. He is a great dodger and joker with a funny set of tricks in his sleeve. Very soon I'm going to play rogue 2 / trickery cleric 8 who servs to a nature-trickster Fox King god. |
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